One compiler, several surfaces. Every mark is a member of a family, and the family resemblance is the product.
Structured choices in, a repeatable prompt out, scored against the same bar before anything ships. The icon builder proved the process; the logo builder runs it one level up.
Frame, locked category gradient, centred white glyph. 28 palettes, blueprint drift check, critic scoring, Notion sync.
The same pipeline for identity: lockup, mark motif, typeface class, clear space. A live legibility strip down to 24px, because that is where logos fail.
One shape, repeated, becomes a plane. Pick a polygon, see whether it tiles and why, then carry it into blocks, palettes and exports.
Third level of the same compiler: a person instead of a product. Same frames, same palettes, same 32px test.
Old work back through the compiler — re-framed, re-palletted, re-scored, without starting the drawing over.
25 pages: construction, clear space, palette roles, and the icon-to-logo pipeline.
Six geometries for the Teaching frame. Unresolved — recommendations wanted.
How a glyph earns its way up to a mark, and what has to change on the way.
The permanent style guide, the critic checklist, and the export standard.